What up yall, I’m breaking out my whacky alter ego to talk to you about some X-Wing stuff, namely the squads I’m bringing to the Team Covenant Aces league and why.
Not sure what exactly everyone else has planned, I know Doug Kinney is planning on bringing mostly bombs into his lists. I have a few ideas but mainly I think I’m gonna center my lists around a couple mainstays of the Rebellion Fleet. Two quotes from two time World Champ Paul Heaver will help explain why.
This https://www.fantasyflightgames.com/en/news/2015/2/19/it-is-the-future-you-see-wave-6/ was an article Paul wrote for FFG talking about the meta heading into wave 6 and how S&V may affect it. He says, “As each new wave is released, I try to figure out how the new cards will fit into the current meta game. I currently classify most ships into three “pillars”, as I call them: Turrets…., Jousters….., and Arc-dodgers.”
Arc-dodgers have seen a lot of success but for me, currently anyway, I tend to shy away from Fel as I feel there’s just too much hate against him. If you play in a large tournament you may go 5-2 in Swiss running a Fel/Chiraneau list but eventually you’re gonna run into something like Patrol Leader w/ gunner and Vader + 4 Obsidians and there’s basically no way to win that. There were tons of hard Fel counters at my regionals and there were 2 match ups for sure I know I would’ve lost had I brought him. Now, that is subject to change with the Raider and Wave 7 hitting, Vader is a bit beefier and will hold up better against lists like the aforementioned but there are other things that will always present problems for those PS 9 aces. The YV-666 for example is gonna be a nice ace-hunter I think. Something like Gunner, Bossk, Tactician can go with any of the pilots other than Bossk and present a tough challenge for an ace with 180 degrees of arc to dodge.
Turrets are always good if flown wisely. Most of my ELO wins came from running Corran/Dash but I’ve felt like with the amount of turrets seen in competitive play I’ve been more inclined lately to run some jousters to counter them. I’ve also shied away from turrets a bit ever since auto-thrusters were released.
The next quote from Paul isn’t verbatim but I remember reading in his 2013 Worlds report about how he felt like B-Wings were a pretty good value compared to the other ships in the game at the time. This has held true even up till now, the blue squadron remains the most popular ship for tournament goes according to MajorJuggler. They were one of the first ships I ran competitively and they’ve just had a soft spot in my heart ever since. Like I said much of my success in competitive play has been from running the same Corran/Dash list but if I’m not rolling with that I’m usually going with some combination of b-wings and or bandits with maybe something else to fit in. Below is a list of builds I’ve come up with/had some success with that I’m thinking about flying in the league.
This was a fun little list I ran in the last store championship tournament I played in. Lots of jousting strength with the bandits and blues and like PS so I can move in whichever order I please. Jake’s sort of a mini-ace, particularly without the prockets. I went 6-1 at this tournament and beat Dallas in Season 1, albeit he was running a list I know he’d never take to a competitive event, but I shy away from this now as I feel that any list with a 9 you need to punt at least a point to give you a chance for initiative.
I actually ran this list at the previous store championship I attended and did pretty well going 4-0 before dropping. Basically just the same thing but instead of Jake I have Blount who isn’t an Ace but is terrifying to them and then I just throw in another Tala.
$10 if you get the reference. This is just something that I thought up haven’t